// dahuan-dan.c 大还丹

#include <ansi.h>

inherit ITEM;

void setup()
{}

void init()
{
    add_action("do_eat", "eat");
}

void create()
{
    set_name("大还丹", ({"dahuan dan", "dahuan", "dan"}));
    if (clonep())
        set_default_object(__FILE__);
    else {
        set("unit", "颗");
        set("long", "这是一颗紫红晶亮的大还丹。此丹乃少林珍药，提高功力，灵效无比。\n");
        set("value", 10000);
        set("no_drop", "这样东西不能离开你。\n");
    }

    set("shaolin",1);
    setup();
}

int do_eat(string arg)
{
    object me = this_player();

    if (!id(arg))
    return notify_fail("你要吃什么？\n");

    if ( me->query_skill_mapped("force") != "hunyuan-yiqi" )
    {
        me->add("max_neili", -10);
        message_vision(HIR "$N吃下一颗大还丹，只觉得肝肠寸断，原来所练内功不符，反而大损真元！\n" NOR, me);
        me->unconcious();
        destruct(this_object());
        return 1;
    }

    if ( (int)me->query_condition("bonze_drug" ) > 0 )
    {
        me->add("max_neili", -1);
        message_vision(HIR "$N吃下一颗大还丹，只觉得头重脚轻，摇摇欲倒，原来服食太急太多，药效适得其反！\n" NOR, me);
    }
    else
    {
        me->add("max_neili", 1);
        message_vision(HIG "$N吃下一颗大还丹，只觉得体内真力源源滋生，过紫宫，入泥丸
透十二重楼，遍布奇筋八脉，全身功力顿然提高 !\n" NOR, me);
    }

    me->apply_condition("bonze_drug", 60);

    destruct(this_object());
    return 1;
}
